Thile the field of procedural content generation is growing, there has been some-what less work on developing procedural V methods to animate these models. We present a physically-based technique for generating procedural animations for creating adaptive biped motions using evolutionary algorithms and Fourier series. Training fitness functions to create motions that meet artistic demands (style) that are able to automatically adapt to changing situations (e.g., character physical attributes, such as mass and size, and changing terrain). We evaluate our animations using a variety of situations to demonstrate the future real-world viability of our technique
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